Darts Arena Online

Darts Arena Online – Windows Phone 7 Manual

Login

When Darts Arena Online is started for the first time you’re asked to enter your username and emailaddress. The username is shown to your opponents, the emailaddress is for unique identification. Both can be used to find friends to play with.

Main menu

After entering your desired username the back button takes you to the main menu containing screens with all your games, ranking and achievements. The screens “your turn” and “their turn”  show the games you’re currently playing. The “finished games” screen shows the game results. The “your ranking” screen shows your overall ranking for every type of game you’ve played. The “achievements” screen shows your (un)locked achievements.

The plus sign in the bottom opens “new game” and the small cogwheel in the bottom menu opens the settings page. Pressing the “…” gives access to the “developer blog” and the “marketplace”.

New game

GameType : Changes the gametype.

There are 2 control types Flick and Cross. When you choose Flick you throw a dart by flicking it to the dartboard. When you choose cross you throw a dart by stopping a horizontal and vertical moving bar which determine the position on the board.

501/301 Rules

1. Aim of the game

Each player starts with 501 or 301 points. The number of points collected while hitting a board with a dart is subtracted from the given player’s points. The winner is the player who scores exactly 0 points that way.

It is a double out game, which means that players must hit a double that makes their score exactly zero to win the game.

2. Bust

In case of a bust the player’s score from the previous turn is restored. There is bust if one of the following events arise:

  • The player scores more points in the active turn, than his current score (subtracting would result in a negative score)
  • The player has 1 point after subtracting (you cannot score 1 with double out)
  • The player has 0 point after subtracting but violates the double-out rule

Cricket Rules

1. Aim of the game

The object of Cricket is to close all numbers from 15 to 20, and the bull’s eye before the opponent does. To close a number, a player must score three of that number (any combination of singles doubles and triples).

2. Scoring

Once a player closes a number every subsequent score on that number increases their score, unless the other player has closed that number as well.

3. Play & Win

The player who has closed all numbers and whose score is not lower than the opponent’s, wins the game.

Round the Clock Rules (From Version 1.10 onwards)

1. Aim of the game

The object of Round the Clock is to hit the numbers from 1 to 20, and the bull’s eye before the opponent does. The numbers have to be thrown in order, so first a 1, then a 2, then a 3 etc etc. Throwing a triple of the target number skips 2 numbers, a double skips 1 number. Missing means going back 1 number. To end the game your target needs to be the bull and you’ve got to throw a SINGLE BULL !!!!!!!!!

2. Play & Win

The player who has thrown all the numbers and the bull first wins the game.

Baseball Rules

1. Aim of the game

The object is simple: score the most amount of runs each inning, the highest score
at the end of the game wins.

2. Play & Win

Each player in order throws three darts at the number of the current inning. The target is 1’s in the first inning, 2’s in the second, etc. Each number only counts in that actual inning. For example, if a 4 is hit in the first inning, it does not count. The thin outer “double” ring counts as two runs, the thin inner “triple” ring counts as three runs with the other sections of that number counting as one run. Therefore, the highest attainable score in any one inning is nine.

The number of runs scored is NOT multiplied by the inning number. For example, in the second inning, two single 2’s and a double 2 are scored; that players score would be four for that inning.

A running total is kept with the current inning’s score being added to the current total. If there is a tie at the end of the ninth inning, extra innings are played with bullseyes as the target. Extra innings continue until after all players have thrown for that inning and no tie exists.

New game with:

Random Opponent : finds a player searching for the same type of game as you. These games are ranked games.

Friend : allows you to start an unranked game with anyone from your friends list. Tap the friend you want to play with. Press the plus sign in the menu at the bottom to search for a specific player by username or email. (This needs to be accurate). Remove friends by pressing edit (the small checklist icon) on the bottom menu.

Find player : allows you to search for a specific player by username or email and start an unranked game.

PRACTICE

If you want to practice invite a player named ‘dummybot’. This will give you a computer controlled opponent with poor skills.

The Game

On top a message is shown describing the last turn. In the middle the dartboard is shown with 2 aiming throwbars. Below the dartboard the scoreboard is shown.

When it’s your turn the horizontal throwbar starts moving, stop it by tapping the screen, now the vertical throwbar starts moving, also stop it by tapping the screen. The dart is thrown at the intersection of the two throwbars.

Press the Menu “…” on the bottom button to:

forfeit: end the game, and lose.

add to friend list:adds your current opponent to your friends list to play more games with him.

Achievements

The following achievements can be unlocked when playing ranked games.

Onehundredandeighty ! throw three triple twenties in one turn

Nine darter: finish a 501 double out game in 9 darts

Deadly finisher: finish a X01 double out game with 170

Perfect 301: finish a 301 double out game in six darts

Cricket hero: end a Cricket game in 8 darts

First Win: win a game of darts, any game !

Gimme Five: win 5 matches

Angstgegner: win 20 matches

Top Ranker: become a top 100 player in any darts game

Unbeatable: win 100 matches

Outscore me ! score 100 points or more in a cricket game

Big Finisher: finish a X01 game with a score above 100

Tonner: throw 100 or more in a X01 game

Close the door: close a number in a cricket game with 1 dart

To ThE MaDhOuSe: Finish a X01 game with a double 1

Swiss Clock: Throw a perfect RTC game.

A Clockwork Triple: Finish a RTC game by scoring triples only

Cuckoo !: Finish a RTC game by scoring doubles only

Fence Buster: Hit 9 runs in 1 inning in a Baseball game

Full Count: Hit 1,2 and 3 runs in 1 inning in a BB game

Hitters Park: Finish a BB game with an average above 7

Robocop: Invite ‘BarneyBot’ and defeat him

Slappy The Dummy: Invite ‘DummyBot’ and defeat him

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